/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORE_CONFUSEDGENERATOR_H
#define ARKCORE_CONFUSEDGENERATOR_H

#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"

#define MAX_CONF_WAYPOINTS 24

template<class T>
class ConfusedMovementGenerator: public MovementGeneratorMedium<T, ConfusedMovementGenerator<T> >
{
public:
    explicit ConfusedMovementGenerator () :
            i_nextMoveTime(0)
    {
    }

    void Initialize (T &);
    void Finalize (T &);
    void Reset (T &);
    bool Update (T &, const uint32 &);

    bool GetDestination (float &x, float &y, float &z) const
    {
        if (i_destinationHolder.HasArrived())
            return false;
        i_destinationHolder.GetDestination(x, y, z);
        return true;
    }

    MovementGeneratorType GetMovementGeneratorType ()
    {
        return CONFUSED_MOTION_TYPE;
    }
private:
    void _InitSpecific (T &, bool &, bool &);
    TimeTracker i_nextMoveTime;
    float i_waypoints[MAX_CONF_WAYPOINTS + 1][3];
    DestinationHolder<Traveller<T> > i_destinationHolder;
    uint32 i_nextMove;
};
#endif
